Starting the 10th of december 2002, digitalcraft will
present its new exhibition “origami digital - Demos without Restrictions”.
The demo scene, another exciting facet of digital culture, for the first
time will be displayed in a museum.
A selection of current and
historical milestones of demos will be exhibited on PC´s, Palms and mobile
phones. Paralelly, various aspects of the subculture (international
organisation, applied techniques, used platforms) will be highlighted. The
most important question first:What is a demo?
encyclopaedia, you would find the following explanation: a demo, at first
sight, is a non-interactive, computer generated movie sequence. Due to
their conceptual combination of graphics, animation and music, demos
pretty much contributed to the term “multimedia” as it is known nowadays.
Demos are not produced by means of conventional editing software but on
the basis of pure programme code. It is mostly written in asm (Assembler),
C/ C++ or Pascal. Because of this, some demos are not bigger than 1 Kbit.
In fact, demos are produced in order to present new effects, light up
audiovisual "fireworks" and to continously revise and broaden the
perception of what is technically possible. The message of a demo does
rarely go further than “hey, I can do this, and I can do it on this
machine” or maybe “greetings to my friends”.
does a demo look like?
As indicated on the pictures above, the
aesthetical range is rather wide. We chose a few demos to give an
objective insight in our gallery. Next to screenshots and brief
descriptions, you´ll be able to download various objects.
--> go to the
gallery Why “origami digital”?
While researching the
demo scene, we tried to find out which other cultural artefact might serve
as a comparison. Besides the fact that beyond the visual pleasure there is
no other obvious function, we realised that the creation of a demo follows
very strict rules. The rejection of modern soft- and hardware finally
arose the idea of “digital origami”.
The japanese art of folding
papers to complexe figures also underlies various restrictions:
contemporary means such as cisors or glue are not used at all. This
selfimposed limitation demands an extremely high level of craft skills;
furthermore (and due to this) it results in an “outburst” of creativity.
This is exactly what draws a connection between origami and demos: the
medium of the latter is bits (instead of paper), the virtuosity of
treating the programme code equals high skills in folding paper - “origami
On the following sites, we present “origami digital”
on our website digitalcraft.org. A great part of the local exhibition is
therefore accesible by internet, opening it up to a worlwide audience.
Visitors of the exhibition space can use our web resources to get deeper
into the context.
“origami digital” is one of a cycle of in total
three exhibitions which started with “I love you”, an exhibition on
computer viruses which was opened in may 2002. In march 2003, we will end
the series with an exhibition on mp3/peer to peer. Responsible for the
coordination of “origami digital” is Jochen Leinberger. Digitalcraft is
under the scientific supervision of Franziska Nori.