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How to become an "artistic" demogroup. by Spinningkids

How to become an "artistic" demogroup.
or the bloody "why did we do it?" explanation (after this little fictional and educational story bit)

Empowered by MFX media labs. This was included in the Booth 2 demo infofile.


First of all, you need at least some vaguely talented people, e.g. a coder, a musician and a gfx artist( this one is optional, just get a digital camera):

Getting members is the hardest part. I mean, if you are a quake lamer and can't basically do a shit (except configure your ATI at-2000pnp network adapter and a name server) you probably don't have a chance, but weird things are known to have happened...

Have members? Proceed...

Second, after you have your team ready go and get inspiration.

This inspiration probably does not come from watching 2nd Reality from Future Crew over and over again.

Inspiration comes from the fact that life sucks big time, that you're better off dead, what's the point, that others are better at everything, heavy industry rules, quake lamers are just..., why all the 3d in demos, c.s.i.p.d, c.s.i.p.d...

An idea not tested yet:trying to watch the blue bits of "Dope" by Komplex through red sunglasses and the red/orange parts through blue sunglasses. Might be worth a try.

An advice: watching se7en (Brad & Morgan) or any other "dark" movie and trying to imitate the "feel" _doesn't_ work, we've tried! And don't ever rip H.R. Giger's imagery/paintings to your demo. (we've tried that too, it doesn't help either).

Also, get drunk and/or use drugs if you want. Or you can just read religious scriptures and science fiction books, it's known to have helped.

Watch only the demos which have fucked up gfx on your machine.

Vary the brightness and contrast of your monitor fast enough to make a demo pulsate and blink.

Now, you got a vision? no?

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Ok then:

  1. Just get your coder to code some shitty fx, go through his/her (unlikely) source code and change numbers at random. Make sure that the thing compiles though.
  2. Get the musician to do a song and then change some of the samples, use the alt-m command a lot (if you are using FT2, stop doing so) and convert some samples to Amiga format.(if your platform is PC, that is).Finally, swap the order sequence and delete lines from single tracks at random.

Great, now you have your fx and music. The only thing thatís missing is the gfx:

  1. If you have a gfx artist, use PhotoShop on his/her pictures a lot. Mainly use the brightness/contrast adjustments and change the colors to really ugly brown/green/yellow type thingies.
  2. You could also try to add more sharpness to the images to make them look more evil.

Now if you don't have a gfx artist:

  1. If you have a scanner, good.
  2. If you don't, surf the web(tm).

Got some weird pics now?

Ok, go on with the show...

Now this is the important part. Gather all your participating members to one location (preferably the home of your main coder) and get really wasted. Use whatever substance you like, but remember that you really can't get good kicks out of milk and cookies (unless they're funny cookies).

Get your ideas rolling, put something on paper, code a little.

And fall asleep/pass out.

Now, when you wake up and can't remember shit from the previous night, go and run your partially finished "artistic" demo/intro.

If you've done everything in right way, your demo should kick ass. Or maybe not.

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